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Post Author Forum Replies Views Posted [asc]
    Thread: This is bad...
Post: RE: This is bad...

As already said, the mod will not be cancelled unless we recieve a direct order from Microsoft.
SPARTAN 058 5 66 09-10-2006, 10:37 PM
    Thread: Random Ship 1
Post: RE: Random Ship 1

Lengthen it, loose the upper tail-fin(you can keep the nifty little engine things), and smooth the edges such that they're very sharp but gradually get rounded. We'll start with that and go from ther...
SPARTAN 058 6 849 09-05-2006, 01:42 AM
    Thread: Random Ship 1
Post: RE: Random Ship 1

I think, with modifications, it could work as a Covenant water Frigate.
SPARTAN 058 6 849 09-04-2006, 01:37 PM
    Thread: Team Members List
Post: RE: Team Members List

No, CheapyTheHut is cHeApY ThE HuTt over at SWGBH. Michglich is someone else, who had intended to assist with modeling until his computer crashed.
SPARTAN 058 7 797 09-01-2006, 10:40 AM
    Thread: Team Members List
Post: RE: Team Members List

Alright.
SPARTAN 058 7 797 08-31-2006, 11:30 PM
    Thread: hmmm my contact
Post: RE: hmmm my contact

Does it work now?
SPARTAN 058 4 328 08-29-2006, 11:35 PM
    Thread: Finished Mod pictures
Post: RE: Finished Mod pictures

No. GMAX is incapable of exporting in any filetype readable by 3DS.
SPARTAN 058 21 1,635 08-29-2006, 08:02 PM
    Thread: Team Contact
Post: RE: Team Contact

As a note, this is the Team Members Only forum, so only those who are on the mod team can read the thread...so no worries of spam.
SPARTAN 058 5 58 08-28-2006, 07:02 PM
    Thread: Champion-II
Post: RE: Champion-II

I'll do that.
SPARTAN 058 9 663 08-28-2006, 07:01 PM
    Thread: hmmm my contact
Post: RE: hmmm my contact

Why did you make a new profile?
SPARTAN 058 4 328 08-28-2006, 07:00 PM
    Thread: Champion-II
Post: RE: Champion-II

It's a lot better than the old one. :/
SPARTAN 058 9 663 08-28-2006, 10:21 AM
    Thread: Pull it together, folks!
Post: RE: Pull it together, folks!

I didn't say good RPGs couldn't be done. I said we're going to do a good RTS. Is there something about "end of discussion" that doesn't compute?
SPARTAN 058 38 244 08-28-2006, 01:02 AM
    Thread: Pull it together, folks!
Post: RE: Pull it together, folks!

"Same idea"...no. It's as much the same idea over and over as an RPG is. What matters is the format. SWGB is an RTS. Our mod is a mod of SWGB. Our custom campaign will be based around SWGB. Th...
SPARTAN 058 38 244 08-27-2006, 11:15 PM
    Thread: Champion-II
Post: RE: Champion-II

Thankee. :)
SPARTAN 058 9 663 08-27-2006, 11:00 PM
    Thread: Champion-II
Post: Champion-II

Here is the first draft of the model for the Champion II Assault Battle Tank, a more heavily armed and armoured but much slower tank available to the UNSC: http://img208.imageshack.us/img208/3970/c...
SPARTAN 058 9 663 08-27-2006, 08:34 PM
    Thread: Pull it together, folks!
Post: RE: Pull it together, folks!

Lacking a scenario editor hasn't stopped people from modding it extensively(and the original Half Life did come with a level editor); also, as a point of interest, there is an RPG mod for Half Life, a...
SPARTAN 058 38 244 08-27-2006, 08:32 PM
    Thread: Team Contact
Post: Team Contact

Within this thread, team members will post their addresses for any Instant Message programs they might happen to have. I'll start: MSN: joecooperstein@hotmail.com Yahoo: lynndah58 AIM: Joe Coope...
SPARTAN 058 5 58 08-27-2006, 07:17 PM
    Thread: Pull it together, folks!
Post: RE: Pull it together, folks!

Funky. I don't give the tail end of a rat what's happened in the past. The point is, this game is a real-time strategy, and if no one's exploited that for a mod before, well, then we are far due. ...
SPARTAN 058 38 244 08-27-2006, 07:14 PM
    Thread: Pull it together, folks!
Post: RE: Pull it together, folks!

This is a mod of a real-time strategy game. Therefore, the levels we make ourselves(those NOT based upon most of the situations described in the games or books) will be real-time strategy levels. On...
SPARTAN 058 38 244 08-27-2006, 06:26 PM
    Thread: Finished Mod pictures
Post: RE: Finished Mod pictures

3DS is lacking in the capability of opening GMAX files, and GMAX is incapable of exporting files in a format workable for 3DS.
SPARTAN 058 21 1,635 08-27-2006, 06:22 PM